In the WebGL canvas in this article, the user can visualize conic sections by altering the coefficients of the formula above the canvas. The conic section is shown for z = 1. Conic sections are defined by the quadratic form ax² + by² + 2cxy + 2dxz + 2eyz + fz² = 0. Aliasing is reduced by implementing rudimentary anisotropic filtering as discussed in …